Introduction to Object Orientation for programmers
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This course explains fundamental OO concepts as well as the reasons for doing OO development.
Delegates are introduced to an Object Oriented system from the design stage; this involves learning the UML syntax to interpret the diagrams generated from that phase of the development cycle. Using a case tool, delegates will generate an OO system.
Component development and reusability gives the real business benefits in terms of shorter development cycles.
Delegates are shown how standard libraries, in-house components and third party code fit in your plans. Issues such as testing, deployment and maintenance are covered to give delegates an understanding of both the inputs to and outputs from this phase of the software life-cycle.
We work with the following best of breed training partners using our bulk buying power to bring you a wider range of dates, locations and prices.
OO Concepts (7 topics)
- Origin of OO.
- Objects and classes.
- Encapsulation and messages.
- Operations and Methods.
- Hierarchies and inheritance.
- Class relationships.
Components and reusability (1 topic)
- Component fundamentals and libraries.
UML Introduced (7 topics)
- What is UML?
- Class and dynamic modelling.
- Use Case diagrams.
- Class Diagrams.
- Object Diagrams.
- Sequence diagrams.
- Collaboration Diagrams.
OO Testing (2 topics)
- Class Test beds (unit testing)
- Integration testing