Maya Jumpstart

5 Day Course
Hands On
Official Curriculum
Code MAYA

Book Now - 1 Delivery Method Available:

Scheduled Online Onsite

Overview

The Maya Jumpstart course focuses on the basics of 3D computer graphics with Autodesk Maya. Students are introduced to the Maya interface, the Maya philosophy, 3D modeling, texturing, lighting and rendering. Over the five days we will show you haw to use the tools within Maya and how they are put to use in the film, television and game industries.

Objectives

Upon completion of this course, you will be able to:

  • Work in a production environment
  • Understand the mechanics of Maya
  • Create 3d models using a variety of techniques
  • Work with materials to texture your models
  • Understand how to light a scene
  • Create animations
  • Stage a scene
  • Understand cinematography
  • Create output for use in post production

Modules

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Essentials (15 topics)

  • Setting Your Project
  • Views / Panels
  • Hotbox
  • Viewing Geometry
  • Channel Box
  • Layer Box
  • Attributes Editor
  • QWERTY Navigation
  • Working with the Camera
  • MEL
  • User Interface
  • Outliner / Hypergraph
  • Grouping / Parenting
  • Shelf
  • Marking Menus

Modeling (13 topics)

  • Curve Tools / Snapping
  • Revolving
  • History
  • Duplicating
  • Working with NURBS
  • Detaching Surfaces
  • Grouping / Duplicating
  • Working with Polygons
  • Combining Polygons
  • Subdivisional surfaces
  • Split Polygon Tool
  • Lofting
  • Extruding

Animation (11 topics)

  • Lattices
  • Clusters
  • Set Driven Keys
  • Set Driven Key advanced
  • Joints / IK Handles
  • Lightning Dynamics
  • Keyframing / Time slider
  • Attach to Path
  • Secondary Animation
  • Cycle Curves
  • Playblasting

Rendering (15 topics)

  • Hypershade
  • Materials, Apply Materials
  • Making Shader Networks
  • Combining Ramps
  • Layered Textures
  • Intro to lights
  • Making Bump Maps
  • Working with Shadows
  • UV Mapping
  • Moving UV's
  • Specular Maps
  • Paint FX
  • Render View
  • Camera Settings
  • Render Globals

Prerequisites

Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.

What Our Customers Say

The instructors knowledge is fantastically broad and deep!”

Vice President, ABS-CBN

An excellent course, one of the best I have attended for IP training, covering a very wide range of topics.”

MCR Manager, Sky TV New Zealand

Good course, well presented. Good content and mix of theory and practical alike.”

Software Engineer, Arris

Very good overview of technologies new and old.”

Broadcast Engineer, Formula 1

Very good background to help our development away from Broadcast TV.”

Account Manager, Thomson

Instructor knowledge and experience was excellent.”

Solutions Engineer, Akamai

Good level of detail and industry examples of the technology and its usage. Trainer extremely knowledgeable with a great deal of experience in the field.”

Software Manager, Panasonic

or call:408-759-5074

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