3ds Max Jumpstart

5 Day Course
Hands On
Official Curriculum
Code 3DS1

Book Now - 1 Delivery Method Available:

Classroom Virtual Classroom Private Group - Virtual Self-Paced Online


This 3ds Max Jumpstart course will focus on learning the basics of modeling, material creation, animation, and scene generation. Learn the capabilities of the interface, how to work efficiently, and how to apply toolset in the workplace. This class will take you past the basic level into an intermediate skillset.

You'll learn how to work in a production environment, understand the mechanics of 3ds Max, be able to create 3d models using a variety of techniques, work with materials to texture you models, understand how to light a scene, be able to create animations, stage a scene and understand cinematography, know how to create output for use in post production.

Training Partners

We work with the following best of breed training partners using our bulk buying power to bring you a wider range of dates, locations and prices.


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Introduction to Autodesk 3ds Max 2011 (6 topics)

  • Interface & workflow
  • Project folder configuration
  • Viewports & navigation tools
  • Keyboard shorcuts
  • Reference coordinate system and Snaps
  • Asset browse

Creating a Model (8 topics)

  • Parametric geometries and shapes
  • High and low poly modeling
  • Modeling 3D objects from 2D shapes
  • Edge copying technique
  • Combine multiple modeling concepts to create photo-real models
  • Learn to build anything you can imagine
  • Scaling your model (reset Xform)
  • Xview

Material Techniques (5 topics)

  • Learn a material's workflow
  • How to use material templates (arch and design and autodesk materials)
  • How to create photorealistic materials
  • How to apply a material (uvw map and unwrap uvw)
  • Open, save, create & merge materials libraries

Cameras & Views (6 topics)

  • Create & modify cameras
  • Create camera from view
  • Viewport background
  • Scene states
  • Isolation mode
  • Display object propreties

Lighting Your Scene (6 topics)

  • Standard and photometric lights- advantages & disadvantages
  • Distributions types photometric lights
  • Self iluminated materials
  • Interior lighting techniques
  • Daylight system
  • Shadow types

Animation (4 topics)

  • How to animate objects & materials
  • Tips & tricks
  • Walk through animaction
  • Select & link objects

Rendering Your Model (6 topics)

  • Default scanline renderer
  • Mentalray renderer
  • Final gather
  • Rendering animations with mentalray
  • Panorama exporter
  • Print size assistant


Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.

What Our Customers Say

The instructors knowledge is fantastically broad and deep!”

Vice President, ABS-CBN

An excellent course, one of the best I have attended for IP training, covering a very wide range of topics.”

MCR Manager, Sky TV New Zealand

Good course, well presented. Good content and mix of theory and practical alike.”

Software Engineer, Arris

Very good overview of technologies new and old.”

Broadcast Engineer, Formula 1

Very good background to help our development away from Broadcast TV.”

Account Manager, Thomson

Instructor knowledge and experience was excellent.”

Solutions Engineer, Akamai

Good level of detail and industry examples of the technology and its usage. Trainer extremely knowledgeable with a great deal of experience in the field.”

Software Manager, Panasonic

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