Adobe Flash ActionScript Jumpstart

5 Day Course
Hands On
Official Adobe Curriculum
Code FLASJS

Book Now - 1 Delivery Method Available:

Classroom Virtual Classroom Private Group - Virtual Self-Paced Online

Overview

This Flash Package is great for people who want to learn ActionScript and a whole lot more. This class is a combination of the Flash Actionscript course and Flash Advanced Actionscript course.

This course my be attended in 2 parts.

Part One - Adobe Flash ActionScript course provides experienced Adobe Flash designers with the knowledge and hands-on practice they need to create dynamically generated event-driven animation and interactive games with Adobe Flash. The course teaches fundamental programming techniques. It begins by introducing core concepts including instance names, variables, functions, properties, and methods; then proceeds through conditions, loops, event handling, and animating with Adobe Flash ActionScript.

Part Two - Advanced Actionscript. This course focuses on teaching students more advanced ActionScript topics that will remove a reliance on Timeline-based visual tools. Students will learn to generate dynamic design and navigation elements that cannot be created without ActionScript.

Training Partners

We work with the following best of breed training partners using our bulk buying power to bring you a wider range of dates, locations and prices.

Modules

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ActionScript 3 Fundamentals (9 topics)

  • Objectives and Topics
  • Getting Started with Coding
  • ActionScript Basics
  • Declaring and Using Variables
  • Operators and Expressions
  • Converting Data Types and Operators
  • Using Functions
  • Using Functions and Methods
  • Unit Summary

Manipulating Symbols with ActionScript (11 topics)

  • Objectives and Topics
  • Introducing Symbols
  • Using a MovieClip and Button's Properties
  • Working with MovieClip Methods
  • Using Methods within a MovieClip
  • Working with TextFields
  • Using TextField Properties
  • Dynamically Adding Symbols to the Stage
  • Adding Symbols to the Stage at Run-Time
  • Loading Content Dynamically Into a MovieClip
  • Loading External Images

Object Oriented Programming (11 topics)

  • Unit Objectives and Topics
  • Introducing Object Oriented Programming
  • Creating a Custom Class
  • Declaring Class Properties
  • Adding Properties to a Class
  • Declaring Methods
  • Adding Methods to a Class
  • Creating Visual Classes Through Inheritance
  • Creating a Visual Class
  • Making the Stage a Class
  • Making the Stage a Class and Dynamically Adding Instances

ActionScript 3 Events (9 topics)

  • Unit Objectives and Topics
  • ActionScript Events
  • Walkthrough 5-1: Handling Events
  • ActionScript Event Types
  • Walkthrough 5-2: Using the MouseEvent
  • Walkthrough 5-3: Using the Keyboard and Enter Frame Events
  • Dispatching A Custom Event
  • Walkthrough 5-4: Dispatching A Custom Crash Event
  • Working with Timers

Loops and Conditional Logic (7 topics)

  • Unit Objectives and Topics
  • Types of Conditional Statements
  • Controlling the SpaceShip
  • Determine When Objects Overlap or Hit
  • Determine when the SpaceShip Crashes
  • Types of Loops
  • Adding Asteroids to the Screen

Exploring the ActionScript Class Library (10 topics)

  • The ActionScript Class Library
  • Using the Sound Class
  • Adding Sound Effects to the SpaceShip
  • Programmatically Formatting Text
  • Formatting the Player Score TextField
  • Getting a Date with ActionScript
  • Determine your Current Age
  • Arrays
  • Static Methods and Properties
  • Adding Sound and Random Speed and Locations to the Collectable Class

XML with E4X (7 topics)

  • Unit Objectives and Topics
  • What is XML
  • Creating a High Score List
  • Using the E4X Operators
  • Using E4X Operators
  • Accessing External XML Documents
  • Loading External XML Files and Filtering Books

Animating with ActionScript (5 topics)

  • Unit Objectives and Topics
  • Using the Enter Frame Event
  • Copy and Paste Tweens
  • Using the Tween Class
  • Tweening the Warp Animation

Architecting a Flash Application (11 topics)

  • Architecting with layers
  • Architecting with Movie Clips
  • Placing code in external ActionScript files
  • Introducing object oriented programming concepts
  • Working with Flash classes
  • Writing methods
  • Functions and event handlers
  • Referencing dynamic variables using bracket
  • Notation
  • Extending the Movie Clip class
  • Detecting Movie Clip interactions with hitTest()

Working with Graphics (5 topics)

  • Learning about Flash drawing models
  • Using filters
  • Using blends
  • Creating filters and blends with ActionScript
  • Introducing bitmap caching

Importing XML Data (4 topics)

  • Learning about XML
  • Using XML in Flash
  • Accessing XML data
  • Looping through XML data

Working with Text (4 topics)

  • Implementing advanced anti-alias rendering
  • Introducing the TextFormat class
  • Formatting text with cascading style sheets
  • Resizing text fields

Implementing Advanced Graphic Loading (9 topics)

  • Creating reusable instance-based code
  • Loading external media with Movie Clip Loader
  • Creating instances of the Flash Object class
  • Introducing listeners and event handlers
  • Understanding the Movie Clip Loader event handlers
  • Using create Empty Movie Clip() and get Next Highest Depth()
  • Attaching Movie Clips
  • Positioning visual elements dynamically
  • Understanding swapping depths

Reviewing Animation Basics with ActionScript (5 topics)

  • Creating Timeline-based custom easing
  • Animating with ActionScript
  • Interacting with the mouse location
  • Adding easing via ActionScript
  • Creating a mask with ActionScript

Learning Advanced Animation with ActionScript (4 topics)

  • Introducing the Tween class
  • Handling Tween class events
  • Introducing the Transition classes
  • Using Delegate to create a component listener

Styling and Skinning Components (3 topics)

  • Styling components
  • Skinning components with themes
  • Skinning components manually

Prerequisites

To take this course, you should have completed the Adobe Flash Introduction course, or have equivalent experience.

Additional Learning

The courses below may help you meet the knowledge level required to take this course.

  • Adobe Flash CS4: Introduction

    This extremely popular two day course has proved to be the most effective way of getting up and running in Adobe Flash quickly and easily.

    2 Day Course Hands On Training Official Curriculum Course Code MT194
    Classroom Virtual Classroom Private Group - Virtual Self-Paced Online

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