Fundamentals of the Java Programming Language (SE6)

5 Day Course
Hands On
Official Curriculum
Code SL-110-SE6

This course has been superceded by Java SE8 Fundamentals.


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Explaining Java Technology (3 topics)

  • Describe key concepts of the Java programming language
  • List the three Java technology product groups
  • Summarize each of the seven stages of the product life cycle

Analyzing a Problem and Designing a Solution (2 topics)

  • Analyze a problem using object-oriented analysis
  • Design classes from which objects will be created

Developing and Testing a Java Technology Program (2 topics)

  • Identify the four components of a class in the Java programming language Use the main method in a test class to run a Java technology program from the command line
  • Compile and execute a Java technology program

Declaring, Initializing, and Using Variables (5 topics)

  • Identify the use the syntax for variables and define the syntax for a variable
  • List the eight Java programming language primitive data types
  • Declare, initialize, and use variables and constants according to Java programming language guidelines and coding standards
  • Modify variable values using operators
  • Use promotion and type casting

Creating and Using Objects (4 topics)

  • Declare, instantiate, and initialize object reference variables
  • Compare how object reference variables are stored in relation to primitive variables
  • Use a class (the String class) included in the Java Software Developer Kit (SDK)
  • Use the Java 2 Platform, Standard Edition (J2SE[TM]) class library specification to learn about other classes in this application programming interface (API)

Using Operators and Decision Constructs (3 topics)

  • Identify relational and conditional operators
  • Create if and if/else constructs
  • Use the switch construct

Using Loop Constructs (3 topics)

  • Create while loops
  • Develop for loops
  • Create do/while loops

Developing and Using Methods (4 topics)

  • Describe the advantages of methods and define worker and calling methods
  • Declare and invoke a method
  • Compare object and static methods
  • Use overloaded methods

Implementing Encapsulation and Constructors (2 topics)

  • Use encapsulation to protect data
  • Create constructors to initialize objects

Creating and Using Arrays (4 topics)

  • Code one-dimensional arrays
  • Set array values using length attribute and a loop
  • Pass arguments to the main method for use in a program
  • Create two-dimensional arrays

Implementing Inheritance (3 topics)

  • Define and test your use of inheritance
  • Explain abstraction
  • Explicitly identify class libraries used in your code


Required Prerequisites:

  • Create and edit text files using a text editor
  • Use a World Wide Web (WWW) browser
  • Solve logic problems

Suggested Prerequisites:

  • Describe the concept of a variable
  • Execute commands using a command-line interface

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