Lightwave 3D: Introduction

2 Day Course
Hands On
Code MT073

Book Now - 1 Delivery Method Available:

Classroom Virtual Classroom Private Group - Virtual Self-Paced Online


LightWave 3D is one of the leading cross-platform 3D applications used by professional studios for creating sophisticated 3D models, games development, multimedia content, animations for film and television and, increasingly, 3D content for the web.

LightWave 3D is comprised of two linked applications; Modeller and LightWave (also known as Layout). This practical hands-on two day course covers both applications in detail and is designed to allow you to confidently step into the world of 3D animation and modelling. Feel free to adapt the course contents to your exact requirements if you wish.

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The 3D environment (2 topics)

  • 3D terminology overview
  • Navigating 3D space

Introduction to LightWave (8 topics)

  • Modeller and Layout interface
  • The Hub
  • Configuring for efficiency
  • Assigning keyboard shortcuts
  • Configuring menus
  • Plug-ins
  • Navigating Modeller and Layout
  • The LightWave 3D project hierarchy

LightWave 3D modeller (3 topics)

  • Components of a 3D object
  • Points and polygons
  • Working with layers

Object creation (9 topics)

  • Modelling with primitives
  • Loading and importing objects
  • Working with EPS files
  • Drawing tools
  • Extruding and lathing
  • Selecting and manipulating points
  • Transformation tools
  • Modelling with boolean tools
  • Working with text

Surfacing basics (2 topics)

  • Polygon selection and surfacing
  • Setting surface attributes

Organic modelling (4 topics)

  • SubPatch and Spline Patch modelling
  • Bevelling and smooth shifting
  • Creating a character
  • Using Skelegons

LightWave 3D layout (3 topics)

  • Customising the Viewport layout
  • Working with the Grid
  • Understanding the importance of the Content Directory

Building and managing a scene (3 topics)

  • Loading objects and scenes
  • Working with the Scene Editor
  • Selecting and manipulating objects

Texturing (4 topics)

  • Using the Image Editor
  • Surfacing and modifying surface parameters
  • Bump and displacement mapping
  • Placing and layering image maps

Animating textures (1 topic)

  • Procedural shaders

Lighting a scene (4 topics)

  • Designing lighting setups
  • Creating lighting effects
  • Lens flare effects
  • Volumetric lighting

Working with the camera (3 topics)

  • Understanding camera view and display options
  • Manipulating the camera
  • Using multiple cameras

Lightwave visual effects (2 topics)

  • Using Depth of Field
  • Photoreal motion blur

Animating (7 topics)

  • Keyframing methods
  • Using Nulls and targeting objects
  • Parenting objects
  • Morphing objects
  • Basic bones setup and animation
  • Fine tuning animations with the Graph Editor
  • Previewing an animation

Rendering (5 topics)

  • Setting render options
  • Working with Viper
  • Compositing
  • Adding realism
  • File types and compression

Questions and answers

What Our Customers Say

The instructors knowledge is fantastically broad and deep!”

Vice President, ABS-CBN

An excellent course, one of the best I have attended for IP training, covering a very wide range of topics.”

MCR Manager, Sky TV New Zealand

Good course, well presented. Good content and mix of theory and practical alike.”

Software Engineer, Commscope

Very good overview of technologies new and old.”

Broadcast Engineer, Formula 1

Very good background to help our development away from Broadcast TV.”

Account Manager, Thomson

Instructor knowledge and experience was excellent.”

Solutions Engineer, Akamai

Good level of detail and industry examples of the technology and its usage. Trainer extremely knowledgeable with a great deal of experience in the field.”

Software Manager, Panasonic

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